There are also special ‘blue’ options available depending on your crew and how you have equipped your ship. However, what’s to say they are safe? Who knows how long they were left down there? They may have gone mad and attack the moment they are off that rock! The only way to know is to take a gamble. Bring them aboard and you can put them to work. You can decide between leaving him/her/it alone on the planet, or offering them a place on your crew. One such event sees you coming across a marooned crew member of some long-crashed ship on an isolated planet. These events can have any number of repercussions depending on the choices you make. Throughout your journey to the Federation fleet, you will come across a vast variety of multiple choice events. Your crew members start dying from the fires eating away at your ship from the inside and your systems go offline. Meanwhile, the monstrosity you stumbled into is tearing away at your precious ship that you have guided so carefully until now, every single shot finding its mark. Okay, no big deal, you can get them once the guns are recharged… But you miss again, again and again. Your first volley of shots all miss and the shields are still up. You target their shields – without them you will be able to slowly take down their weapons and drone systems. Three shields, two missile systems, a pair of lasers and drones ready to tear away your shields and destroy what remains of your hull. That’s no ordinary pirate – this is a behemoth of a ship. You jump to a new node and there’s yet another ship lying in wait. Your crew fought the fires bravely and did their best to patch up the ship’s systems. Picture the scene: after a long, drawn out battle with a Mantis pirate ship, your ship is bruised but not out for the count, your hull scarred but not destroyed. The crew may want to trade, they may even need help (through one of the game’s numerous quests or in the form of a distress call) or they may simply want to destroy you – in which case you will have to deal with them accordingly.įTL’s combat is reliant on both strategy and blind luck the latter of which can be incredibly maddening at times. When ‘jumping’ into a node your ship may come across another, whose intentions will become clear shortly after. Take one missile too many to your engines and the Engi manning your shields will die, meaning you will have to shuffle around any remaining crew members – and desperately hope for a replacement. This also makes it that much more painful to lose any of your crew. Likewise, keep a crew member in their respective area for long enough and they will eventually be promoted, further increasing these bonuses. For example, assign a crew member to weapons and they will recharge faster after use, meaning you can keep up the pressure with faster attacks. Who will man the guns? Who will pilot the ship? Should full power go to the engines or the shields? Each of these decisions has their own bonuses when in combat with other ships. You will also have the opportunity to forge allegiances with the galaxy’s variety of races the Rock Men, Engies, Zoltans, Slugs and Mantises, each with their own specific traits and perks.Īs captain, your crew is relying on you constantly for direction. You are the captain and it is your responsibility to guide your ship, crew and precious cargo to the Federation – all the while piloting through the dangers of space, fighting off pirates and avoiding the Rebel fleet. For the uninitiated, roguelikes are games defined by the aforementioned tricky gameplay, randomly generated universes and dreaded permanent death. FTL focuses on intergalactic exploration, space ship combat, diplomacy and the difficult roguelike experience. Following its incredibly successful Kickstarter origins – in which over 1000% of the original $10,000 goal was pledged by over 4,000 backers – the game is now available directly from the game’s website or via Steam. FTL: Faster Than Light is an addictive indie roguelike developed by Subset Games.
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